Categorised Assumptions

I've categorised my assumptions into 7 categories:
  • Interaction - The way the user interacts with the game
  • Social - The social implications and aspects of gaming
  • Distribution - How to buy games and what their formats are
  • Properties - Properties of video games
  • Content - Common themes and mechanics in games
  • Types - Some different types of games (hardly exhaustive)
  • Consequences - Some consequences of playing video games. Some of these are proven by studies, some not.