- Joysticks
- Controllers
- Guns
- Violence
- Pinball
- Visual
- Hand-eye co-ordination
- Reward-oriented
- Quests
- Multiplayer
- Online
- LAN
- Physical
- Computer
- Console
- Arcade
- Arcade games cost money
- Arcade games are more interactive/physical
- Come in a case
- Controller could be voice or musical instrument
- Button pressing
- Puzzle games
- Auditory games
- Playable movie
- Keyboard and mouse
- Online shopping
- Input device is necessary
- Output device is also necessary
- A sort of feedback loop
- Sense of accomplishment from achieving things in games
- Relating to characters
- Emotional attachment
- Not overly advertised in mainstream media
- Department stores and specialty stores sell them
- Games are for all ages/genders/races
- Certain games aren't suitable for everyone
- Micro transactions
- Facebook games
- Smartphones
- Tablets
- Augmented reality
- Virtual reality
- Racing games
- Steering wheel peripherals
- Can involve physical activities (like Dance Dance Revolution and Wii Sports)
- Controllers can be used on PC
- Steam platform for PC
- Game mechanics
- Dodging
- Jumping
- Puzzles
- Bosses
- Soundtracks
- Mixture of genres
- Ratings system (ESRB)
- G
- PG
- M
- MA
- R
- Simulations, are they games?
- What constitutes a game?
- Reward system
- Goal/Purpose
- Enjoyable to someone
- Story
- Competitive elements
- Challenging
- Chance
- Unpaid except for competitions and professional players
- Action games are uneducational
- Some games are educational, though not often very engaging
- Rules
- Challenges
- Interaction
- Goals
- Not a clear cut distinction between art, work and games
- 2D or 3D images
- Haptics
- Blu-Ray
- Memory cards
- Storage media
- Downloaded games
- Tamagotchis
- Life simulation
- Casual games
- Smart phones/tablets
- Handheld gaming devices
- "Hardcore gaming"
- Consoles
- PC
- Modifications
- Downloadable content/Add-on content
- Gives you better hand-eye co-ordination
- Gives you better motor control
- Resistance to distraction (contrary to popular belief)
- Sensitivity to information in peripheral vision
- Video games make people violent
- Improves dexterity and problem solving
- Often leverage fantasy worlds/scenarios
How can we educate parents about the types of video games they buy for their children?
Assumptions on Video Games
Some assumptions about video games: