Assumptions on Video Games

Some assumptions about video games:
  • Joysticks
  • Controllers
  • Guns
  • Violence
  • Pinball
  • Visual
  • Hand-eye co-ordination
  • Reward-oriented
  • Quests
  • Multiplayer
    • Online
    • LAN
    • Physical
  • Computer
  • Console
  • Arcade
  • Arcade games cost money
  • Arcade games are more interactive/physical
  • Come in a case
  • Controller could be voice or musical instrument
  • Button pressing
  • Puzzle games
  • Auditory games
  • Playable movie
  • Keyboard and mouse
  • Online shopping
  • Input device is necessary
  • Output device is also necessary
  • A sort of feedback loop
  • Sense of accomplishment from achieving things in games
  • Relating to characters
  • Emotional attachment
  • Not overly advertised in mainstream media
  • Department stores and specialty stores sell them
  • Games are for all ages/genders/races
  • Certain games aren't suitable for everyone
  • Micro transactions
  • Facebook games
  • Smartphones
  • Tablets
  • Augmented reality
  • Virtual reality
  • Racing games
    • Steering wheel peripherals
  • Can involve physical activities (like Dance Dance Revolution and Wii Sports)
  • Controllers can be used on PC
  • Steam platform for PC
  • Game mechanics
    • Dodging
    • Jumping
    • Puzzles
    • Bosses
  • Soundtracks
  • Mixture of genres
  • Ratings system (ESRB)
    • G
    • PG
    • M
    • MA
    • R
  • Simulations, are they games?
  • What constitutes a game?
    • Reward system
    • Goal/Purpose
    • Enjoyable to someone
    • Story
    • Competitive elements
    • Challenging
    • Chance
  • Unpaid except for competitions and professional players
  • Action games are uneducational
  • Some games are educational, though not often very engaging
  • Rules
  • Challenges
  • Interaction
  • Goals
  • Not a clear cut distinction between art, work and games
  • 2D or 3D images
  • Haptics
  • Blu-Ray
  • Memory cards
  • Storage media
  • Downloaded games
  • Tamagotchis
    • Life simulation
  • Casual games
    • Facebook
    • Smart phones/tablets
    • Handheld gaming devices
  • "Hardcore gaming"
    • Consoles
    • PC
  • Modifications
  • Downloadable content/Add-on content
  • Gives you better hand-eye co-ordination
  • Gives you better motor control
  • Resistance to distraction (contrary to popular belief)
  • Sensitivity to information in peripheral vision
  • Video games make people violent
  • Improves dexterity and problem solving
  • Often leverage fantasy worlds/scenarios